B2 Mình đi team 1 là Vero cadiz theo galleron basalt tầm 3.05 ph. Sau đó chuyển team chiwu lead cadiz basalt galleon valejuel thì có khi 2ph30, có khi 3ph mà an tâm auto
@zS7enz
spectra mình chỉ đi rồng ko đi toa, chơi swift focus hoặc vio focus, spd crit dame hp/atk, hoặc spd hp acc, max acc, max spd rồi đến crit nhé, tùy khả năng rune
Ý tưởng quái thú mới: Ngựa thần có sừng (4 sao)
Các bác nghiêm túc đọc và cho ý kiến nha. Cảm ơn!
4-star monster
New form after Awakening: Have wings.
Fire Horned Stallion
Type: Attack
Awakened: CHOLLIMA
Skill 1 – Almighty Horn – Pierce through an enemy with the long, pointed horn to inflict damage. This attack ignores the enemy’s Defense if it is a Defense-type monster.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Damage + 10%
Skill 2 – Devastating Roar – Attack by torturing an enemy with a long neigh. If this lands as a Critical Hit, you get 1 Counterattack. If the enemy has an Attack-increasing effect, that effect is shifted to you.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Damage + 5%
Lv5. Damage + 10%
After Awakening – Skill 3 – Mad Horse Assault – Cast Berserk on yourself and attack the enemies multiple times with the horn. The number of attacks is proportionate to the number of allies and enemies that are alive. (Reusable in 6 turns)
Lv2. Cool time -1
Lv3. Cool time -1
No Leader Skill
Explanation: Berserk monsters have 0 Defense during 2 turns but have 100% Critical Rate and Critical Damage for 1 turn.
Water Horned Stallion
Type: Support
Awakened: KANTHAKA
Skill 1 – Almighty Horn – Pierce through an enemy with the long, pointed horn to inflict damage. If this attack is dealt to a Non-Support-Type monster, your allies are Blessed for 1 turn.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Damage + 10%
Skill 2 – Absolute Revenge – Increase Critical Rate and cast Counterattack on you and other allies for 1 turn. (Reusable in 5 turns)
Lv2. Cool time -1
Lv3. Cool time -1
Leader Skill: Increase the Resistance of Water monsters by 20%.
After Awakening – Skill 3 – Holy Mane – Revive up to 2 dead allies with 1 HP and cast Endure that lasts for 1 turn on them. (Reusable in 8 turns)
Lv2. Cool time -1
Lv3. Cool time -1
Wind Horned Stallion
Type: Defense
Awakened: TULPAR
Skill 1 – Almighty Horn – Pierce through an enemy with the long, pointed horn to inflict damage. If the enemy has an Attack-increasing effect, this attack causes it to deal Glancing Hit for 1 turn.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Damage + 10%
Skill 2 – Devastating Roar – Attack by torturing an enemy with a long neigh. If you’re under a Harmful Effect while performing this attack, the Defense of all allies is temporarily increased for 1 turn. (Reusable in 5 turns)
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Damage +10%
Lv5. Cool Time -1
Skill 3 – PASSIVE – Longevity – For every 20% HP lost, your Defense is increased by 10%.
After Awakening – Strengthening Skill 2 – The Defense of all allies is temporarily increased for 2 turns.
Light Horned Stallion
Type: Support
Awakened: PEGASUS
Skill 1 – Almighty Horn – Pierce through an enemy with the long, pointed horn to inflict damage. If the enemy’s attribute is not Light, this attack has 20% to decrease its Attack and Defense for 1 turn.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage + 10%
Lv6. Harmful Effect Rate +20%
Skill 2 – Luminous Wings – Flap the wings to heal other allies. The amount of HP recovered is equal to the HP that you have lost. (Reusable in 6 turns)
Lv2. Cool time -1
Lv3. Cool time -1
Skill 3 – PASSIVE – The Last Ray of Hope – Whenever an ally falls, its third skill (including Passive) replaces this skill. This substitution lasts until the end of the battle or is changed when another ally falls.
After Awakening – Leader Skill – Increase the Resistance of Light monsters by 40%.
Dark Horned Stallion
Type: HP
Awakened: SLEIPNIR
Skill 1 – Almighty Horn – Pierce through an enemy with the long, pointed horn to inflict damage. If the enemy has less HP than you, this attack has 50% to deal Continuous Damage that lasts for 2 turns.
Lv2. Damage + 5%
Lv3. Damage + 5%
Lv4. Harmful Effect Rate +5%
Lv5. Damage + 5%
Lv6. Harmful Effect Rate +10%
Lv7. Damage + 10%
Lv8. Harmful Effect Rate +15%
Skill 2 – Lethal Attack – Pierce through an enemy with the long, pointed horn to inflict damage. This attack deals damage which is proportionate to your HP. Additionally, if the enemy has less HP than you, this will deal an extra damage based on the difference between your HP and the enemy’s HP to other enemies. (Reusable in 5 turns)
Lv2. Cool time -1
Lv3. Cool time -1
After Awakening – Skill 3 – Hell Riding – Instantly kill an enemy (excluding Boss enemies) with the successful rate based on the decimal of your current HP where the dot is shown as the third character from right to left. If this attack fails to succeed, you will suffer from Bomb that will detonate after 1 turn. The Bomb deals substantial damage. (Reusable in 7 turns)
@nguyensummoner
Dài quá @_@
Mới đọc qua 3 con hệ chính và có 1 số điểm bất ổn mình muốn share:
1. Sk1 cơ bản là phải giống nhau giữa các hệ, mỗi hệ 1 effect như vậy ko giống kiểu của com2us
2. sk2 con fire ko có cooldown, đồng thời việc cướp buff att sau khi đòn tấn công kết thúc là vô dụng, vì biết là bị counter att thì ai đi bem con có buff att làm gì
3. sk3 con fire đầu trận vô đã có khả năng cast 8 hit (arena) thì .... imba, đặc biệt là khi crit rate = 100%, còn crit damg ko hiểu, tăng thêm 100%??? => no thanks
4. chưa giải thích hiệu ứng Blessed trên sk1 con water
5. sk3 revive + buff endure thì còn hơn cả nat5 rồi
6. sk1 con wind nếu có thì chỉ add cái glance debuff thôi, và đương nhiên sẽ chịu ảnh hưởng của resist, chứ ko thể bắt nó chắc chắn glance đâu
7. sk2 cùng tên với con fire nhưng lại khác hiệu ứng, ko giống com2us
8. 3 con hệ cơ bản thì có mỗi con wt có leader skill
tạm thế thôi, nói chung ý tưởng thì hay nhưng cần rework nhiều mới có khả năng áp dụng được
Ý tưởng cho quái thú mới: ẢO THUẬT GIA (5 sao)
Fire Illusionist
Type: Attack
Awakened: GAZZO
Skill 1 – Soaring Carpet - Use the magical carpet to attack an enemy and Taunt it for 1 turn. If the taunted enemy deals a Critical Hit to you, it gets 2 random Harmful Effects.
Lv1. Damage +5%
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. +1 Harmful Effect
Skill 2 – Blazing Inferno – Attack all enemies 3 times with the blazing carpet. The damage greatly increases according to the number of enemies whose Attributes are Wind. (Reusable in 5 turns)
Lv1. Harmful Effect Rate +5%
Lv2. Harmful Effect Rate +5%
Lv3. Harmful Effect Rate +10%
Lv4. Cool time -1
Lv5. Harmful Effect Rate +10%
Lv6. Harmful Effect Rate +10%
Lv7. Cool time -1
After Awakening – Skill 3 – Shaming Weakness – Hypnotize the enemies to weaken their Defense for 2 turns with a 30% chance and Shift their Innate to Wind Attribute for 1 turn with a 40% chance. This skill is not applied to Boss enemies. (Reusable in 5 turns)
Lv1. Harmful Effect Rate +10%
Lv2. Cool time -1
Lv3. Cool time -1
Lv4. Harmful Effect Rate +20%
Leader Skill: Increase the Attack of all allies by 40% in the Arena.
Lv5. Cool time -1
Water Illusionist
Type: HP
Awakened: KOZMO
Skill 1 – Soaring Carpet - Use the magical carpet to attack an enemy and Taunt it for 1 turn. If the taunted enemy deals a Critical Hit to you, it gets 2 random Harmful Effects.
Lv1. Damage +5%
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. +1 Harmful Effect
Skill 2 – Benevolent Magic – Sacrifice half of your Max HP to Heal all other allies and use that half to equally increase their Attack for 2 turns. (Reusable in 7 turns)
Lv1. Cool time -1
Lv2. Cool time -1
Lv3. Cool time -1
Skill 3 – PASSIVE– True Fallacy – Earn a random Beneficial Effect (excluding Invincible) whenever an ally is attacked. However, your HP decreases by 20% for every Beneficial Effect got.
After Awakening – Skill 2 – Benevolent Magic – Add 2 Critical Hit turns.
Leader Skill: Increase the HP of all other allies by 30%.
Wind Illusionist
Type: Support
Awakened: DYNAMO
Skill 1 – Soaring Carpet - Use the magical carpet to attack an enemy and Taunt it for 1 turn. If the taunted enemy deals a Critical Hit to you, it gets 2 random Harmful Effects.
Lv1. Damage +5%
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. +1 Harmful Effect
Skill 2 – Dangerous Delusion – Put you and all other allies to Sleep for 1 turn to Manipulate an enemy for 2 consecutive turns with a 50% chance. You choose which enemy you want to Manipulate. This skill is not applied to Boss enemies. (Reusable in 8 turns)
Lv1. Harmful Effect Rate +5%
Lv2. Harmful Effect Rate +5%
Lv3. Cool time -1
Lv4. Harmful Effect Rate +10%
Lv5. Harmful Effect Rate +10%
Lv6. Cool time -1
Lv7. Cool time -1
After Awakening – Skill 3 – Blessing Zephyr – Cover all allies with the protecting carpet to create Shield and Counterattack that last for 2 turns each. The Shield consumes 30% of your Max HP. (Reusable in 6 turns)
Lv1. Cool time -1
Lv2. Cool time -1
Lv3. Cool time -1
No Leader Skill.
Light Illusionist
Type: Attack
Awakened: DAVID
Skill 1 – Soaring Carpet - Use the magical carpet to attack an enemy and Taunt it for 1 turn. If the taunted enemy deals a Critical Hit to you, it gets 2 random Harmful Effects.
Lv1. Damage +5%
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. +1 Harmful Effect
Skill 2 – Halo of Punishment – Surround the enemies with the carpet of light and inflict damage. The damage is doubled if each of the enemies suffers from 2 Harmful Effects or tripled if it suffers from 3 Harmful Effects. (Reusable in 6 turns)
Lv1. Cool time -1
Lv2. Cool time -1
After Awakening – Skill 3 – Amusing Skirmish – Use the magical carpet to Bewitch all enemies for 1 turn with a 30% chance each. The Bewitched enemies attack each other. Boss enemies cannot be Bewitched. (Reusable in 8 turns)
Lv1. Cool time -1
Lv2. Cool time -1
Lv3. Cool time -1
Lv4. Cool time -1
Leader Skill: Increase the Attack of all allies by 40% in the Tower of Ascension.
Dark Illusionist
Type: Support
Awakened: VERNON
Skill 1 – Soaring Carpet - Use the magical carpet to attack an enemy and Taunt it for 1 turn. If the taunted enemy deals a Critical Hit to you, it gets 2 random Harmful Effects.
Lv1. Damage +5%
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. +1 Harmful Effect
Skill 2 – Dangerous Delusion – Put you and all other allies to Sleep for 1 turn to Manipulate an enemy for 2 consecutive turns with a 50% chance. You choose which enemy you want to Manipulate. This skill is not applied to Boss enemies. (Reusable in 8 turns)
Lv1. Harmful Effect Rate +5%
Lv2. Harmful Effect Rate +5%
Lv3. Cool time -1
Lv4. Harmful Effect Rate +10%
Lv5. Harmful Effect Rate +10%
Lv6. Cool time -1
Lv7. Cool time -1
Skill 3 – Wishful Thinking – Lock “Dangerous Delusion” for 2 turns and reduce your Attack Bar to 0 for the next turn to fully increase the Attack Bar of all other allies and decrease the Attack Speed of the enemies for 3 turns. Additionally, if an enemy is suffering from a Harmful Effect, its Attack Bar is reduced to 0. (Reusable in 7 turns)
Lv1. Cool time -1
Lv2. Cool time -1
After Awakening – Leader Skill – Increase the Speed of all allies by 20%.
@AGIfish
Tui dang ky truoc 5 slot cho harmonica, obscuro, zezatu, home.fissnes, (?..?) (ky tu dac biet ko viet dc) con them slot nao nua thi bao sau nha. Thank
mình mới chơi, build team theo Hỏa. có Dragon Knight (hỏa), Inugami (Hỏa), Harpu (hỏa). mình tính farm thêm con Drunken master (hỏa). mọi nguoi cho ý kiến team như này ổn ko ạ
Summoners War chưa có quái thú nào xài thương làm vũ khí nên mình có ý tưởng cho em này. Anh em vào đọc và cho nhận xét. Chỗ nào bá đạo hay vô lý quá thì anh em chỉ ra nhé. THANK YOU!
LANCER (5-star monster)
*Description: A lancer is a noble, courageous female warrior who fights to protect righteousness. She uses lance as weapon. In her awakened form, she possesses a solid shield which makes her look a lot more like a true warrior.
Fire Lancer
Type: HP
Awakened: Mira
Skill 1 – Lance of Justice – Dashes towards the enemy and attacks with the lance. This attack has a 30% chance to weaken the enemy’s Defense for 1 turn and leave a Brand for 1 turn.
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage +10%
Lv6. Harmful Effect Rate +10%
Skill 2 – Breakthrough – Attack an enemy with the lance and remove a Beneficial Effect with a 40% chance. The damage is proportionate to your Max HP. If there is a Beneficial Effect which is successfully removed, [Lance of Justice] is automatically activated to another random enemy. (Reusable in 5 turns)
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. Damage +15%
Lv5. Cool time -1
Lv6. Harmful Effect Rate +10%
Lv7. Cool time -1
Lv8. Harmful Effect Rate +20%
Skill 3 – PASSIVE – Einherjar – Whenever you attack, 5% of your Max HP is lost. This amount of lost HP is accumulated. At the moment of death, you revive with the accumulated HP. (Reusable in 8 turns)
Lv2. Cool time -1
Lv3. Cool time -1
After Awakening – Leader Skill: Increase the HP of all allies by 30% in Guild Battles.
Water Lancer
Type: Attack
Awakened: Charlene
Skill 1 – Lance of Justice – Dashes towards the enemy and attacks with the lance. This attack has 30% chance to weaken the enemy’s Defense for 1 turn and leave a Brand for 1 turn.
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage +10%
Lv6. Harmful Effect Rate +10%
Skill 2 – Brave Heart – Rushes towards all enemies and attack them with the lance. This attack has a 20% chance to Provoke each enemy for 1 turn. If all enemies are Provoked, [Vengeance] is automatically activated, ignoring the cool time. (Reusable in 5 turns)
Lv2. Damage +5%
Lv3. Harmful Effect Rate +10%
Lv4. Damage +10%
Lv5. Harmful Effect Rate +20%
Lv6. Cool time -1
Lv7. Harmful Effect Rate +20%
Lv8. Cool time -1
After Awakening – Skill 3 – Vengeance – Cast a Barrier that lasts for 3 turns on you. The Barrier reflects 20% of the total damage that is dealt by the total number of attacks you and your allies have already made. When the Barrier disappears, the number of attacks will be recounted. (Reusable in 6 turns)
Lv2. Cool time -1
Lv3. Cool time -1
Leader Skill: Increase the Attack of all Water monsters by 33% in the Dungeons.
Wind Lancer
Type: Support
Awakened: Faticia
Skill 1 – Lance of Justice – Dashes towards the enemy and attacks with the lance. This attack has 30% chance to weaken the enemy’s Defense for 1 turn and leave a Brand for 1 turn.
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage +10%
Lv6. Harmful Effect Rate +10%
Skill 2 – Eagle Eye – Dance with lance to temporarily increase all allies’ Accuracy to 100 for 1 turn and decrease all enemies’ Resistance by 30%. (Reusable in 4 turns)
Lv2. Harmful Effect Rate +15%
Lv3. Harmful Effect Rate +25%
Lv4. Cool time -1
After Awakening – Skill 3 – Liberal Deed – Give up the number of passed cool time turns of your second skill to equally boost all allies’ second skills. (Reusable in 5 turns)
Lv2. Cool time -1
Lv3. Cool time -1
Leader Skill: Increase the Resistance of ally monsters by 30%.
Light Lancer
Type: Attack
Awakened: Halley
Skill 1 – Lance of Justice – Dashes towards the enemy and attacks with the lance. This attack has 30% chance to weaken the enemy’s Defense for 1 turn and leave a Brand for 1 turn.
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage +10%
Lv6. Harmful Effect Rate +10%
Skill 2 – Divine Revelation – Attack an enemy multiple times with the lance. The number of attacks is based on the number of other allies with Light attribute and enemies with Dark attribute. [Lance of Justice] is automatically activated to another random enemy if the enemy dies with the first or second attack. (Reusable in 4 turns)
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. Cool time -1
Skill 3 – Holy Lance – Summon a holy lance to attack enemies randomly 4 times, dealing damage proportionate to your Attack Power. If this attack kills 3 or more enemies, you gain Increase ATK, Critical Rate, and Revenge that last for 1 turn each. (Reusable in 6 turns)
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. Cool time -1
Lv5. Damage +15%
Lv6. Cool time -1
Leader Skill: Increase the Attack of allies with Light attribute by 40%.
After Awakening – Increase basic stats.
Dark Lancer
Type: Attack
Awakened: Iria
Skill 1 – Lance of Justice – Dashes towards the enemy and attacks with the lance. This attack has 30% chance to weaken the enemy’s Defense for 1 turn and leave a Brand for 1 turn.
Lv2. Damage +5%
Lv3. Damage +5%
Lv4. Harmful Effect Rate +10%
Lv5. Damage +10%
Lv6. Harmful Effect Rate +10%
Skill 2 – Armageddon – Attack an enemy with a strong thrust of the lance, dealing damage proportionate to your Attack Power. If the enemy dies, all other enemies will suffer from 3 Continuous Damage that last for 3 turns. (Reusable in 5 turns)
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. Cool time -1
Lv5. Damage +15%
Skill 3 – Cursed Lance – Summon a cursed lance to attack enemies randomly 4 times, dealing damage proportionate to your Attack Power. If this attack makes 2 or more enemies lose half of their HP, all enemies will suffer from Reduce ATK, Glancing Hit, and Block Beneficial Effect that last for 1 turn each. (Reusable in 7 turns)
Lv2. Damage +5%
Lv3. Damage +10%
Lv4. Cool time -1
Lv5. Damage +10%
Lv6. Cool time -1
Lv7. Damage +15%
Lv8. Cool time -1
After Awakening – Leader Skill: Increase the Attack of ally monsters by 33% in the Tower of Ascension.